Where is sigilyph in pokemon black 2




















Side Quest 2 Answers Where can I find heart scales? Side Quest 1 Answer. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: tarzanmx tarzanmx 10 years ago 3 Desert Resort. User Info: Reptobismol Reptobismol 10 years ago 4 You can also find it inside the castle itself. I can't seem to be able to rematch Bianca after beating Alder, even on Saturday. Is this the hardest pokemon game, or one of the hardest?

Main Quest. Passcode in Castelia City? Magic Coat -- -- 15 -- A barrier reflects back to the target moves like Leech Seed and moves that damage status. Roost -- -- 10 -- The user lands and rests its body. Signal Beam 75 15 10 The user attacks with a sinister beam of light. It may also confuse the target. Skill Swap -- -- 10 -- The user employs its psychic power to exchange Abilities with the target.

Sky Attack 90 5 -- A second-turn attack move where critical hits land more easily. Sleep Talk -- -- 10 -- While it is asleep, the user randomly uses one of the moves it knows. Snore 40 15 -- An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch. Trick -- 10 -- The user catches the target off guard and swaps its held item with its own.

Zen Headbutt 80 90 15 -- The user focuses its willpower to its head and attacks the target. Attack Sp. Wonder Skin : Makes moves that only afflict status conditions work half the time.

They never vary the route they fly, because their memories of guarding an ancient city remain steadfast. The guardians of an ancient city, they use their psychic power to attack enemies that invade their territory. The guardians of an ancient city, they always fly the same route while keeping watch for invaders. A gust of wind is whipped up by wings and launched at the target to inflict damage.

Enables a Dark-type target to be hit by Psychic-type attacks. The user employs hypnotic suggestion to make the target fall into a deep sleep.

The target is attacked with an odd psychic wave. The target is attacked with a peculiar ray. The user launches razor-like wind to slash the opposing team. A wondrous wall of light is put up to suppress damage from special attacks for five turns.

A wondrous wall of light is put up to suppress damage from physical attacks for five turns. Gravity is intensified for five turns, making moves involving flying unusable and negating Levitate. The user attacks with a blade of air that slices even the sky. The target is hit by a strong telekinetic force.

The user absorbs a mystical power from space to raise its Defense and Sp. A second-turn attack move where critical hits land more easily. The user materializes an odd psychic wave to attack the target. The user quietly focuses its mind and calms its spirit to raise its Sp. A move that leaves the target badly poisoned. The target is struck with an icy-cold beam of energy.

The target is attacked with a powerful beam. It enables the user to evade all attacks. The user summons a heavy rain that falls for five turns, powering up Water-type moves.

The user makes the target float with its psychic power. The user creates a protective field that prevents status problems for five turns. A full-power attack that grows more powerful the less the user likes its Trainer. A two-turn attack. The user throws a stone or projectile to attack an opponent. A full-power attack that grows more powerful the more the user likes its Trainer.

The user hurls a shadowy blob at the target. By moving rapidly, the user makes illusory copies of itself to raise its evasiveness. The user confounds the target with speed, then slashes. An attack move that doubles its power if the user is poisoned, burned, or has paralysis.

The user goes to sleep for two turns. If it is the opposite gender of the user, the target becomes infatuated and less likely to attack. The user attacks and steals the target's held item simultaneously. The user attacks the target with a song.

The user draws power from nature and fires it at the target. The user attacks with an electric charge. Around the northeast and northwest areas of the desert are the entrances to Relic Castle. You can fight a couple of Psychic Trainers here, but you won't be able to go much farther. A worker stops you near the stairs leading down, saying that there is too much sand for you to proceed.

To get past the sinkholes without falling in, walk don't run along the edge, avoiding the center. However, if you do fall in, you will find a revive and will be able to take the stairs back up to the entrance.

Thonky Guides Play Utilities News. Desert Resort Once you reach the freeway on Route 4, you will find a road going west. Get the Games. Get help with games!



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